Posts Tagged "mundo"

Qual a proporção da Internet?

Vendo esse vídeo notei como tudo na Internet é na casa dos milhões para cima… assusta… inclusive assusta mais do que o posto de saúde do lado de minha casa que se chama Skylab.

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Mundo estranho e não usamos sacolas retornáveis!

Estou com uma gripe desgraçada que não passa desde semana passada, isso graças a um dos bolsistas que trabalha conosco que passou gripe para quase toda a equipe! (valeu Chaves! vai ter volta….). Até aí tudo bem… então no domingo decidi comprar alguns remédios. A atendente da farmácia me perguntou se queria contribuir com o meio ambiente e me ofereceu uma sacola reutilizável. Eu para não ficar com mais dores do que a da gripe decidi aceitar. O motoboy chega com os remédio e a surpresa… vejam as fotos.

Não entendi a frase “Curta essa idéia – Use sacola retornável”

E eu pergunto: Para que usar sacola retornável se vem embrulhada no saquinho de plástico????

GNU Project launches accessibility initiative

Fonte: http://lwn.net/Articles/387167/rss

GNU Project appoints director of access technology software and publishes GNU Accessibility Statement

http://www.fsf.org/news/chris-hofstader-gnu-access-techno…

BOSTON, Massachusetts, USA — Tuesday , May 11, 2010 — The Free Software Foundation (FSF) today announced the appointment of Chris Hofstader as director of access technology software for its GNU Project, and the publication of the GNU Accessibility Statement.

http://www.gnu.org/accessibility/

GNU Accessibility is a free software pan-disability initiative to create features that can be used by people with low vision, deafness, learning and reading disabilities, and for people with mobility and other
physical issues who can use an on-screen keyboard.

According to the United Nations in 2005, there were 600 million people with disabilities in the world — an exceptionally large and disenfranchised group.

To use computers, many people with disabilities need special software known as “access technology.” Like other programs, these can be free software or proprietary. Those which are free software respect the
freedom of their users; the rest, proprietary programs, subject those users to the power of the program’s owner.

When people with disabilities use proprietary access technology, they have little or no way to correct whatever is wrong with it. People with unusual combinations of disabilities, who require relatively unusual
software, or who encounter a bug that keeps them from doing their job, have no way to get the changes they need made. These products are only changed or improved when the vendors see a business reason for doing the work; this leaves many users behind.

Talking about his appointment as director of access technology, Chris Hofstader said, “The FSF has led the software world to an understanding of the importance of computer user freedom, but there is still much more to do to achieve accessibility for people with disability in free software. There are a number of projects in this area that have been hurt badly by recent layoffs at some large technology companies, and there is a vacuum in leadership on this issue in the free software world. Our first major tasks include finding free access technology software and cataloging it, raising awareness of what can be done to improve access for people with disability, and finding people to help us make programs accessible.”

The inventory of free access technology is an ongoing process, but GNU is actively recruiting volunteers in all areas of tasks that can be performed to expand the accessibility of free systems. “Some of the
tasks are obviously very technical and will require relatively senior programmers, but many others, ranging from writing documents on a wide array of best practices, universal design as it applies to free access technology, testing programs that claim to be accessible with free access technology, helping webmasters make their sites become more accessible, and literally dozens of other things to do to further this
cause, can be done by people with different skills,” continued Hofstader.

In order for access technology to work, the other software in use must interoperate with it. The majority of computer programs and web sites (85% in one estimate) do not comply with accessibility standards and guidelines, so they do not work with access technology. They provide a frustrating experience, and can bar users from jobs or school activities.

“Software accessibility is increasingly important to all concerned. We are thrilled, therefore, to welcome the new emphasis on accessibility from the GNU Project,” said Janina Sajka, the chair of open accessibility at the Linux Foundation. Sajka continued, “We aim to work together with GNU to achieve solid, user-friendly enhancements to the computing environments available to persons with disabilities. This is indeed a very welcome development.”

Sina Bahram, a leader in the world of software development by people with vision impairment, a blind user of access technology, and a PhD candidate in human computer interfaces (HCI) at North Carolina State
University said, “I am delighted to see that the FSF has recently added its strong and influential voice to the growing and crucial movement for accessibility, universal design, and software freedom for all. Given the myriad of ever present and growing perils to both software and cyber freedom, it is extremely heartening to see the FSF take a firm stand on accessibility by encouraging all developers to strive to do better in this space. It is my firm belief that free software has already done and will continue to do so much to revolutionize accessibility for all users. The FSF’s commitment to this cause helps guarantee success”.

Hofstader has been a software engineer for about thirty years. Along with Richard Stallman, he co-founded the League for Programming Freedom (http://progfree.org/) and supported himself making mostly proprietary software. He had a moderate to severe vision impairment until he was about 35, when he slid into profound blindness. He then took a job at the company that makes the most popular proprietary software used by people with vision impairment, believing incorrectly that a well-funded, profit-oriented company would be able to make the best software for people with disabilities. Hofstader left that job about six years ago and has been working in the research and development area of access technology since. He officially joined the GNU Project in February of this year.

How TV Makers Are Selling the Idea of 3-D at Home

Fonte: http://www.nytimes.com/2010/03/30/business/media/30adco.html?ref=technology

By ELIZABETH OLSON

THE consumer electronics world thrives on the latest new thing. And this year that would be 3-D. It was once considered a quirky technology gone nowhere, but, because of the popularity of “Avatar,” television makers now are racing to bring multidimensional viewing to the living room.

Samsung Electronics is introducing 15 3-D television models with a live-action three-dimensional commercial created by the same technical production company that made “Avatar,” James Cameron’s popular film.

And just like the 1950s when the technology was popular in the country’s theaters, special spectacles — which look nothing like the paper versions but come at an additional price — are required for the full visual experience.

But for all the razzle-dazzle, Samsung knows that, with hefty price tags, consumers need to feel they are not buying into a one-off phenomenon. So the company has worked with DreamWorks Animation and the pop band Black Eyed Peas, and is talking to Hollywood studios and other companies about creating and providing 3-D content for home viewing.

TV manufacturers are betting on 3-D. There are forecasts that consumers will buy 3.5 million to 4 million such sets, or about 10 percent of all United States television sales, this year. But that may be optimistic. Different and incompatible technologies mean that one maker’s glasses, for example, cannot be used on another’s television model.

“The glasses go for a premium — around $150 — which means it’s costly, for example, to have a few people over for a Super Bowl party, unless it’s ‘bring your own compatible spectacles,’ ” said Ross Rubin, an analyst for NPD Group, a market research firm.

Tim Baxter, president of Samsung Electronics America, said that electronics companies were working to come up with a single standard, but he conceded that it would not happen immediately. Even so, he said that Samsung executives believed that 3-D technology was ushering in an era where “there will be less passive sitting back and watching television, and a more immersive, interactive experience.”

He said that the high-definition TVs, which can be switched from 2-D to 3-D with the push of a button, built on Samsung’s previous experience with such technology. Its research found that more than 90 percent of United States consumers were aware of the technology, but fewer than a third had experienced it.

“We’ve already sold a couple of thousand units in less than two weeks,” Mr. Baxter said. The first two models — the 46-inch and 55-inch — are now in stores, and the remaining sets will be available in the next 60 days, he said. The best seller is the wider model, he said, because “early adopters gravitate toward the bigger screen.”

Panasonic also has introduced its 3-D products and sent a fleet of tractor trailers on a tour to acquaint consumers with the technology. This month, LG Electronics began promoting its new Infinia series of televisions, which feature 3-D. The 30-second spots, created by Young & Rubicam, part of WPP, are appearing during the N.C.A.A. basketball tournament on CBS.

LG’s 3-D televisions will be in stores in May or June, the company said. Sony’s 3-D products will be available in June.

Samsung is spending about $100 million this year on marketing and advertising its 3-D products. That included promoting its 3-D line with a Black Eyed Peas concert in Times Square on March 10.

For its signature advertising spot, Samsung hired the Oscar-winning cinematographer Mauro Fiore, who used the fusion 3-D camera technology that was employed to make “Avatar.” The 30-second commercial, called “Dedicated to Wonder,” was created by Chicago’s Leo Burnett agency, part of the Publicis Groupe.

The commercial shows a family at the wall of a huge aquarium. The father reaches over and, using his finger, carves out a block of the water — manta rays, fish and all — then transports it home and places it inside the Samsung 3-D television. As the family settles in on the sofa, a manta ray swims out of the television.

“It’s so real that the family’s little boy reaches out to touch it,” said Bob Price, Leo Burnett’s creative director. A 15-second snippet of the commercial was shown during this year’s Academy Awards telecast. The full campaign began on March 21, with ads scheduled to run in a number of prime-time programs. The ads will also appear on cable, and a print version will run in Architectural Digest, Entertainment Weekly and ESPN magazines, among other titles.

Peggy Ang, Samsung’s marketing director, said the company would advertise online at entertainment and sports sites and was looking at gaming sites. Samsung is on Facebook also and had 130,000 page views immediately after its Academy Awards spot, she said. Samsung also plans to advertise in Imax theaters and in conventional theaters before 3-D movies.

Samsung is pursuing partnerships with film studios, cable networks and others to supply content, Ms. Ang said, but she predicted that “3-D content will proliferate because industry sees the potential for it.”

Anthony Chukumba, an analyst for BB&T Capital Markets, said the increased offerings, like ESPN’s 3-D broadcast of World Cup soccer in June, DirectTV and Discovery’s planned channels, as well as more 3-D movies and video games, would increase consumer awareness.

“The fact that these are also 2-D televisions also means that if you are looking to buy a television, you may want to future-proof by purchasing 3-D and wait for the content to catch up,” he said.

On Sunday, Samsung introduced a second commercial that showcases the DreamWorks animated film “Monsters vs. Aliens.” Under the arrangement, Samsung can include a 3-D copy of the space-invaders-meet-weird-earthlings movie along with a Blu-ray player and set of 3-D glasses that are bundled in a separate “starter-kit” package.

The studio also will convert its “Shrek” movies to 3-D, including the fourth installment that is scheduled to be released in May. DreamWorks has agreed to let Samsung include 3-D “Shrek” versions as part of its promotional bundle.

The offers will be part of a national in-store marketing program, with 5,000 kiosks available for prospective buyers to sample 3-D. The 3-D line includes LED, plasma and LCD models, with the 46-inch model selling for $2,600, and 55-inch model for $3,300. The bundle, which includes two pairs of active-shutter glasses and a 3-D DVD, costs an additional $350.

Bloqueio da porta 25 mobiliza associações de provedores

Redação do IDG Now
25-02-2010

Nove entidades do setor anunciaram nesta quinta-feira (25/2) o início de uma campanha lidar contra o envio de spam.

Diversas associações que representam os provedores de internet escolheram justamente o dia 25 para dar início a uma campanha que enfatiza a necessidade do bloqueio da porta 25, explorada por cibercriminosos para envio de mensagens de e-mail não solicitadas (spam).

Em comunicado divulgado nesta quinta-feira (25/2), as entidades Abramulti, Abranet, Abrappit, Abrint, Aprova-PE, Aprova-PB, InternetSul, Rede Global Info e Rede TeleSul disseram ter dado início a uma campanha nacional para a adoção do bloqueio.

A medida foi recomendada oficialmente pelo Comitê Gestor da Internet no Brasil (CGI.br) em 24/4/2009, porém a adesão não foi imediata. Um dos primeiros provedores a seguir a recomendação foi o UOL, que bloqueia a porta 25 desde 5/1. À época, o IDG Now! esclareceu as principais implicações da medida, que afeta quem mantém um servidor próprio para envio de e-mails.

Mas o excesso de PCs mal configurados ou infectados com programas maliciosos tem feito com que a porta 25 seja explorada por spammers de todo o mundo, o que coloca o Brasil entre os líderes no envio desse tipo de mensagem.

O Conselho Nacional dos Provedores de Serviço de Internet (Conapsi), que coordena a campanha, afirma que as associações não deram um prazo para a aplicação da medida, mas espera que a maioria dos usuários já tenham a porta 25 bloqueada até o fim de março de 2010.